The use of games and games technology has been in use in recent times to investigate their possible impact in teaching abstracts concepts. The underlying hypothesis is that the motivating qualities of games may be harnessed and embedded in a game-based learning system (GLS) to accelerate the comprehension of abstract concepts. In this paper, an AntHill Invader Game (AIG) framework is presented to guide in the design of gamified Ant social collaborative behaviour in an Ant Hill Colony. A detailed workflow illustration and mathematical model for the use of AIG in the development of GLS is presented in this paper.
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Game, Learning, agent, Animations, Physics Mechanics, Graphics.